Showing posts with label Online Gaming. Show all posts
Showing posts with label Online Gaming. Show all posts

Monday, March 2, 2015

Swatting -- Another New Form of Harassment On Rise

By David Simms, Senior Contributor
The Global Institute for Cyber Safety and Standards

A new trend in cyber harassment is something called swatting. This assault occurs when a harasser anonymously files a false police report such as a bomb threat, murder, or other crime in progress for the purpose of provoking the police to raid a victim’s home or business. Although it is considered a harmless way to have “fun” by many younger people, they are in for a sore surprise as it has recently cost one teenager much more than he bargained for. 15-year-old Paul Horner broke down in tears after a judge found him guilty on two counts of domestic terrorism and was sentenced to twenty-five years to life in a United States prison. He is the first person in history to be charged with swatting. In this case, he was found guilty of calling in multiple false threats against rival internet gamers, all resulting in police action that placed individuals in harms way as raids were carried out.  
Swatting is a new fad among gamers targeting those who broadcast themselves and their game play live over the internet to game rivals. It is common for online games to become very competitive, often leading to escalating adverse behaviours. If an internet harasser is able to obtain personal information of their rival or anyone they have a problem with, such as locating their IP and residential address, they will call in a dangerous threat to law enforcement and watch, if possible, on webcams as the victim’s house is forcibly entered by police. Law enforcement agencies say the crime, which has been happening with greater frequency since 2013, wastes valuable resources and places innocent people at risk. Unfortunately, this crime has gone largely unpunished, a fact which seems to encourage more of the same behaviours. However, with the prosecution of the teenager in the above mentioned case, it is sending the message that people will be held substantially accountable for their digital actions.

Friday, September 12, 2014

Fun and Games, Not Really

By David Simms, Senior Contributor

Aside from social media, there is a large online population engaging in online games. Typically users have the option to communicate via instant message or other, while playing the game.  Although this has not gotten the higher profile attention that cyberbullying has, online gaming has become a cesspool of harassment that should be brought to the focus. Online gaming is a worldwide activity and another conduit for cyber harassment. While it has historically been a male dominated pastime, women now make up a large part of the gaming community. As a result, there have been increasing numbers of reports by women claiming to be sexually harassed on these sites. Competition tends to bring out aggression in people as they are engaged in striving to outperform others. This can lead to extremely insulting and offensive language aimed at other players, including both men and women. Most of the time it is limited to communications concerning the game being played at the time, but interactions can easily escalate to the point of criminal cyber attacks outside the context of the game. 

It is believed that the gaming industry attracts certain types of personalities that have a propensity toward competitive and nasty behaviours.  Because of the global networking in the gaming industry, the pool of participants with these personalities is greatly increased.  As a result of gaming wars and the exceptionally wide population of users, the aggression has spilled over into the real world where people have been threatened and physically attacked.

I'd say that brings new meaning to the words use at your own risk.

Thursday, February 20, 2014

Online Gaming Harassment

By Carolyn Davies, Contributing Content Blogger

Although this video shows offensive comments made by online users, it explains harassment pertaining to the online gaming industry quite well.